![]() Preemptively implements amiibo functionality and adds the appropriate icon to the main menu (the first wave of amiibo would not be released until November 21).An option is provided to play online mode with downloadable courses or without, although no such feature is provided for downloadable characters. Adds DLC characters Tanooki Mario, Cat Peach, and Link and courses from the Egg and Triforce Cups to the online rotation, if DLC Pack 1 has been purchased.The Version 3.0 update was released on November 13, 2014. (This change was effectively reversed in Version 3.0.)Īs of 2.0, the "random" option in online matches no longer has a chance of selecting one of the three tracks up for election (except for Battle mode, where this is still possible). This update also changed how rating points were distributed through online matches: the required placement to gain ranking points was raised significantly for players with a large rating advantage, possibly to arrest VR and BR inflation. Improves stability for online races and battles, as well as a number of other fixes for overall player enjoyment.Increases the maximum player race or battle rating from 9,999 to 99,999.Saves each player's most recent vehicle customization to system memory, restoring it even after the Wii U is powered down and rebooted.Changes the default menu option after a race to whichever option was selected after the previous race (either “Next Race” or “Watch Highlight Reel”).Adds the ability to display a course minimap on the TV screen by pressing the minus ("-") button on the Wii U GamePad.Adds a statistics menu accessible from the main start page, giving players access to the number of coins they’ve collected, win-loss record play, favorite courses, and characters, number of boosts and super boosts, etc.Adds an in-game shop menu on the main start screen to purchase and download downloadable content.The Version 2.0 update was released on August 27, 2014, and boasted the following features: There are also some regional differences in other parts of the game, like the menu text or chat macros, such as removing slang to make a translation into different languages easier. The European version also calls this part a wheel rather than a tire (or tyre, as it would happen). The Japanese version also calls this part a frame rather than a body. Keeping with their Retro Track Naming traditions started in Mario Kart DS, there is a slight difference in the initials used to indicate which system a retro track originated from between the Japanese version and other versions. For the Animal Crossing course, the Japanese version uses the game's Japanese title.Īn odd oversight as a result of this is that the signs in the European versions of "Music Park" and "Neo Bowser City" still use their American names. For example, Music Park is called Melody Motorway in the European version. Retro tracks keep any name changes from the games they originated from. The names for tracks are mostly the same between Japanese and English, standard localization aside. Like Mario Kart 7, many tracks and parts have name differences between versions: All of the DLC tracks were also present in the code at this time as well, except for the seasonal Animal Crossing tracks, being only Du_Animal. Shy Guy Bazaar was most likely planned to be DLC in favor of Neo Bowser City, but didn't get that far in development, since it's only a few references. In version 2.0 of the game, present in AICourseTable_GP.byaml and AICourseTable_VS.byaml, as well as the game's code, is references for Shy Guy Bazaar (D3ds_SandTown). ![]() Since it is only referred to in that file, players can assume that they cut it really early in development. In the file RaceLogData.exbin, appears the text "Tail" as well as all other known cut items. ![]() In the file RaceLogData.exbin, appears the text "FakeBox" as well as all other known cut items. ![]() It could just be a leftover for testing the Crazy 8 during development and they forgot to change the name. In the Item Slot Table file aml, there is an item called Seven. Most likely, these items are holdovers (and serve the same lack of purpose) as the same-name items in Mario Kart 7. In the item slot table file aml, there are two test items called Test3 and Test4. ![]()
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